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Football - Mens 4-a-side League

Rules and Regulations

Fixtures

Results and Tables

Bulletin

Playoffs

RULES AND REGULATIONS

1.       FIXTURES

The named Team Organiser will be responsible for ensuring that his team fulfils all the fixtures at the correct times and for advising his players of their match times/dates.  If for any reason, a team cannot fulfil a fixture, the League Hallam Co-ordinator should be informed at least 2 days in advance. 

Failure to turn up for a match at the stated time will result in an automatic 5-0 defeat, deduction of 1 point and fined the match fee. If a team fails to turn up 2 weeks in succession or three times in the season they will be withdrawn from the league. It is not possible to rearrange any fixtures.

All League matches will take place in the Surrey Building Sports Hall at City Campus.

2.       SQUAD

Teams can name a squad of up to 6 players, all of whom can play during a match.  Only 4 players may play at any one time, one of whom must be a goalkeeper.  Teams can use an unlimited number of rolling substitutions throughout the game. Players must enter and leave the field of play from behind their own goal line.  Players may only play for one team in the Competition.
         
All questions of eligibility of players or interpretation of the rules should be referred to the opposing team captain, or in the final instance, to the League Hallam Co-ordinator at SRS, whose decision shall be final.

 
3.       MATCH TIME
Each match will be 15 minutes each way with a 2 minute half time during which teams must change ends.  Teams will be allowed 5 minutes warm up before each match.  Captains should toss a coin to decide ends and kick off.  All matches must start at the stated time.  Team Captains must check in and pay their £5 match fee at the reception desk at Club Hallam before playing their match.  Please ensure you allow time before your match to do this.

4.       PLAYING KIT AND FOOTBALLS
All players within a team must wear shirts of identical or similar colours.  Bibs can be provided if there is a clash in colours on any occasion.

Footballs are available from the reception desk at Club Hallam. The first named team in the first match is responsible for collecting the ball and the first named team in the last match is responsible for returning the ball to reception.
 
5.       START OF PLAY

Each half of the game will start with a kick off from the centre spot.

Captains should toss a coin to decide ends and kick off. After a goal is scored the game will be restarted by the opposing team from the centre spot.

6.       BALL IN AND OUT OF PLAY
Height restrictions are to be imposed. Any ball kicked above 7ft results in a free kick against the offending team to be taken from where the ball was kicked.  If the ball goes above 7ft from a tackle/deflection/ save play continues. When any free kick is awarded, all players from the infringing team must be 4 yards away from where the ball is placed. The ball can be played off all walls within the Sports Hall.


7.       GOALKEEPER RETURNING THE BALL INTO PLAY
After collecting the ball the goalkeeper must immediately return the ball into play   with an underarm bowling action. The ball must not be thrown or kicked. The     goalkeeper cannot receive the ball back from the player he has rolled it to without       another player of either team touching the ball first.  Any infringement results in a     free kick from where the ball was played back.

8.       GOALKEEPERS D
Only the goalkeeper is allowed into the D and they must remain within the D at all times. Infringement by the goalkeeper or defender results in a penalty kick (one step run). Infringement by an attacking player results in the goalkeeper taking possession of the ball.


 

9.      REFEREES
There will be no neutral referees appointed. The first named team is responsible for providing a volunteer match referee for the game who is acceptable to both sides.  Please ensure that the person appointed is suitable for the role and knows the rules. Teams are responsible for playing in an acceptable manner and for interpreting and accepting the rules of play fairly. Indiscipline will result in           suspensions and teams being thrown out of the competition.

 

10.     COMPETITION ARRANGEMENTS
All fixtures, results and other notices will be communicated by the website- http://extra.shu.ac.uk/leaguehallam/ or to Team Organisers by e-mail and will also be posted on the League Hallam notice boards at Collegiate Campus (Pearson Building). 
               
There will be 1 league of 7 Teams. Each team will play all the other teams within the league twice, resulting in each team also having a bye for two weeks in the season.  At the end of the regular league season, the top four teams in each league will go forward to the finals tournament, resulting in the overall championship winners.

The scoring system will be as follows:  3 points for a win, 1 point for a draw, 0 point for a loss, 1 point loss for failure to turn up.    

In the event of 2 or more teams being equal on points after all matches have been played, the team with the highest goal difference will take precedence in the league table.

Prizes will be given to the winning team of each competition at the end of season social evening.

11.     REPORTING OF RESULTS
The first named Team Captain must complete a results card after the match and hand this to the SRS reception after it has been signed by the opposing Team Captain.      


12.     MISCELLANEOUS
      In the event of an emergency, a qualified First Aider is always on duty at the Surrey Building.

Pearson Building, Enquiries and Bookings - 0114 225 2449
Alex Bailey, Sports Development Admin Assistant - 0114 225 5428