Naghsh, A. M. & Bailly, G. "Denim-Gabbeh Multi-user
report", Draft technical report, Communication &
Computing research Centre, Sheffield Hallam University,
December 2005.
Introduction
The main aim of this work was to introduce synchronous
collaboration into an electronic paper prototyping tool such
as Gabbeh. In other words enabling Gabbeh to support multi
entries thorough various events and enabling Gabbeh to support
multi-users to use different tools to create, delete, move,
resize and edit the design components at the same time.
Augmented table and TCLVision technology have been used to
provide a collaborative environment (frame work).
It is generally accepted that user involvement is
essential for a successful design of an interactive system.
Bodker and Gronbeak (1991) found strong arguments for a more
active and direct user involvement in designing computer
systems. They found that it is important for users to find out
how computer systems work. But it is more important that users
learn through experiences with such not just to read a system
specification or watching a demonstration.
Prototyping is one of the known ways for encouraging
users to become more involve in the design process of a
computer system. To encourage a better user involvement it is
important that prototyping approach supports cooperative
activity between users and designers, a possible example is
the approach introduced by Bodker et al. (1991), called
cooperative prototyping. Such prototyping approach could
establish a design process where both users and designers are
participating actively and creatively, drawing on their
different qualifications. To facilitate such a process, the
designers must somehow let the users experience a fluent
work-like situation with a future computer application; that
is, users’ current skills must be brought into contact with
new technological possibilities.
Button et al. (1996) explains that a growing number of
ethnographic reports suggest that a collaborative design
process depends on communications, and on transformation
process involving design prototypes. The communication
dimension and the role and transformation of artefacts in
design work intersect in that the prototypes are subject to
discussion, negotiation, and alteration. Perry et al.
(1998) explain that design work should proceeds a situation in
which joint, coordinated learning and work practice evolve,
and in which prototypes help to meditate and organise
communication. It becomes an important area in CSCW to provide
affordable ways and tools to communicate and collaborate
during design process of developing prototypes, mock ups, and
other objects and models. Such communication and
collaboration depends on team layout (co-located or
distributed) and the synchrony of communication.
In a collaborative design process various tools are used
to develop mock ups, models and prototypes. Some of these
tools are explained in previous studies (Lin et al. 2000) as
pens, whiteboards, papers and tables. They have been
recognized as primary tools that were used for explaining,
developing and communicating ideas during the early stages of
the design process.
In previous researches pen based interaction technology
was applied in interactive system design which also could be
described as “electronic paper prototyping” tools. Examples
include Denim, Freeform, Silk and Satin. Further study (Naghsh
et al. 2005) has showed how supporting annotation in a
distributed electronic paper prototyping environment could
support asynchronous communication and encourage more user
participation (e.g. Gabbeh).
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